Travel scene workbench
Every part of the travel animation, one at a time. Hold a scene still at any moment, swap the mode, the sky, the party and the size of either town, and look at each vehicle, surface and skyline on its own.
Reporting something from here is most useful when it names the section: a fault in Vehicles is a drawing in components/travel/Vehicle.tsx, a fault in Whole scene that the parts do not show is timing in components/TravelScene.tsx.
Whole scene
The component the story page renders, with the same props. `skip` is drawn here for completeness — in the story the pager leaves that leg out entirely, so a reader never reaches it.
Vehicles
Each drawing on its own, at whatever size. Wheels turn here exactly as they do in the scene, so a wheel that leaves its axle is visible standing still. Every one faces right, because every leg crosses left to right — a vehicle pointing the other way is the bug, not the camera.
Surfaces
What each mode crosses. These scroll on the leg's own camera, so dragging the slider is the same motion the scene makes — a tile that seams or jitters does it here too.
Buildings
Every shape a skyline can put up, alone and at whatever size. In the scene they are four to twelve blocks the height of a thumbnail at the bottom of the frame, so the question here is only whether each one is still the thing it is meant to be at that size — the airport was on screen for a fortnight while people looking straight at it reported it missing.
Skylines
Down the page, how big a place is — from the GeoNames population on the day, never from the name. Across it, what grows there — from the latitude. Both were once a hash and two palm trees, which is how Reykjavík got palms.
| 1° — tropics · palm | 34° — temperate · broadleaf | 56° — northern · conifer | 78° — past the treeline · bare | |
|---|---|---|---|---|
| unknownscale 0.35 | ||||
| 1 200scale 0.02 | ||||
| 18 000scale 0.31 | ||||
| 240 000scale 0.60 | ||||
| 2.1 mscale 0.83 | ||||
| 11 mscale 1.00 |
Travellers
The figures the scene walks, drawn by lib/travellers/render.ts. There are no colours in this component and none here either — a party is described by attributes, and the starting points below resolve to attributes the moment they are picked.